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Most special moves are dramatically easier to pull off, especially uppercuts.Control scheme is poorly explained (both in-game and in the manual).Music is OK, but slathered in distracting reverb.The AI has a gaping hole in it, making the game trivial to beat once you spot the flaw.Backgrounds are generally less detailed and lack animation/parallax (exception: John's stage) (credit to Barone for this observation).Like the Neo Geo version, the basic controls are fine, but special moves can be maddeningly difficult to pull off (try throwing an uppercut and you'll see what I mean).COM mode, lets you take on the computer with characters other than Ryo & Robert Has better ending, and helpful tutorial scenes between fights.Control scheme, special moves, and overall "feel" are generally very faithful to the Neo Geo version.Desperation attacks have been added for all characters.Sound effects are clear, though some are slathered in too much reverb.Retains the scaling effects from the Neo Geo original, which are a big part of the game's visual style."Foreground" graphics are noticeably superior to the MD version.SNES divide, we also have a distinct version for the Mega Drive with different difficulty settings and other changes, so this nearly ends up being a three-way comparison! This is a complicated one, so bear with me. Verdict: No version is perfect - all have serious flaws
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Also note that Josh's posts were a huge help in fully understanding the Genesis/Mega Drive port.Ĭase: C (the games are similar, but there are some differences in graphics, gameplay or level structure)
ALADDIN SNES SOUND EFFECTS PRO
The same argument move on to Xbox (the current one is the ONLY one that doesn't totally stink when compared to Sony's) versus Playstation, or even PC versus TV system (there's a couple of Need for speed 2014 pics in My artwork that show how AWFUL Playstation pro graphics are versus a cheap gaming PC's, yet fanboys like YOU swear Playstation (, or Xbox) is better (they aren't).Here's a new one, though it's based heavily on my posts here. NOW some games were easier to see, & play on SGEN due to the lack of 2D scaling, so they just made the game in the zoomed in scale (Samurai Showdown for instance), but it was STILL in lower rez, had worse sound effects (& less of them), & a lower color pallet. I've seen, heard, AND participated in the which system was better argument more times then I can count, & YOU believing Genesis was better, or that ANY of their' games were, won't EVER make it true. I worked at Gamepro during these years, I played EVERY game in every possible way, on BOTH systems (& systems You've never played, or heard of, including the Super Nintendo disc drive ), before Nintendo did to Sony what they do BEST, & alienated them, didn't keep promises, then BAM Sony made their' own system. Heck even the Xband games were better, & less laggy on Nintendo.
ALADDIN SNES SOUND EFFECTS FULL
SNES has double the colors, smaller sprites, & more pixels, WAY better sound, full motion video on some games (NBA-Jam, a few Naughty Dog games, cut scenes on others), more buttons, more peripherals to play certain games with, the ability to LAN systems together to play Doom, Mario cart, & a few other games, etc. EVERY SINGLE GAME that was on both systems was better on the SNES, the system was superior in all the ways that counted.
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UGH it's been decades, yet THIS argument hasn't died. The Genesis had better game play whereas the SNES version might suffer slowdown occasionally depending on the sprites on screen. Originally posted by Caine:There was no difference between the two versions other than music and some pixel smoothing on the SNES.